Students enter the Port of Corpus Christi’s intern headquarters where they will need to work together to solve puzzles using a project file that was left behind by their supervisor. Can they plan the project and meet their deadline in time? Time starts as soon as they arrive.
The Environmental Mission takes high school students on an immersive adventure using computational thinking and the practices of science and engineering to crack a series of puzzles to help the Environmental Team decide on mitigations for a new client site. From the moment they step inside this custom-built 22-foot shipping container, students experiment with augmented reality, game-based learning, and touchscreen walls, building their critical thinking, collaboration, and problem-solving skills.
Learning Objectives
Analyze and interpret data
Use basic math operations to solve a puzzle
Solve puzzles using computational thinking
Manipulate a model and/or simulation
Make a conclusion and form an argument supported by evidence
Standards Alignments + Connections
HS-ESS3-6: Use a computational representation to illustrate the relationship among Earth systems and how those relationships are being modified due to human activity
HS-ETS1-3: Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
BIO.13.D: Explain how environmental change, including change due to human activity, affects biodiversity and analyze how changes in biodiversity impact ecosystem stability.
ENV.11.A: Evaluate the negative effects of human activities on the environment, including overhunting, overfishing, ecotourism, all-terrain vehicles, and personal watercraft;
ENV.11.B: evaluate the positive effects of human activities on the environment, including habitat restoration projects, species preservation efforts, nature conservancy groups, game and wildlife management, and ecotourism
BIO.8.D: Natural events and human activities influence local and global ecosystems and may affect the flora and fauna of Virginia.
ES.10.E: Human actions, including economic and public policy issues, affect oceans and the coastal zone including the Chesapeake Bay.
Activity Components
Through progressive gameplay, students will focus on measures to protect wildlife in the area, diminish nuisances for residents, and reduce emissions. Participants will explore the different mitigation strategies for each and assess the strategy’s ability to meet the goal while also meeting certain criteria (cost, species population, and emissions). Puzzles include a planning simulation, and selecting from different materials, season, and environmental mitigation options to evaluate the effectiveness of the plan to meet the goals provided. Students also analyze and interpret data as they learn about emissions using graphs and migration patterns using augmented reality.
As a follow up to this game, we recommend our activity, Acoustic Shields.
This will allow students to learn more about the engineering design process and how acoustic shields can be used to limit underwater construction noise.
Additional Resources
In numbers, the Port of Corpus Christi finds strength… but in its people, lies its’ purpose. The STEM jobs of the future have yet to be imagined.
Through the Port of Corpus Christi PORT-Able Learning Lab, we will help students build the problem-solving and critical thinking skills needed for the jobs of tomorrow. Unique, hands-on learning gives students the confidence needed to succeed in STEM careers.
STEM includes both traditional pathways such as engineering to careers that keep the Port running such as accounting, communications, IT, and human resources. The list is endless! And we’ve got nearly a hundred thousand local jobs waiting for these innovators of tomorrow. Learn more about Port of Corpus Christi careers >
Students will perform protein purification using column chromatography to gain a greater understanding of the biomanufacturing process of going from a cell to a protein to a product.
In this activity, students will use computational thinking to write a code sequence for a drone to survey an arctic map. This activity is based on the work done by Northrop Grumman in Operation Polar Eye.