The onboard experience is accompanied activities to support grades K-8 classroom instruction These activities provide authentic, real-world learning co-developed with teachers and STEM industry subject matter experts. The in-classroom program provides instructors, plus all necessary supplies, equipment, and technology. All activity handouts and materials will be provided at the teacher pre-visit.
In Classroom Experience Specifications
- Student Capacity: 40
- Grade levels: K – 8
- Activity Runtime : 45-60 min
- Led by Learning Undefeated staff
The True Story of the Three Little Pigs (Grades K-2)
In this design challenge, students will receive a problem from the story The True Story of the Three Little Pigs by Jon Scieszka. In the story, the wolf tells his side of the story of the The Three Little Pigs. The wolf was planning to bake a birthday cake for his grandma and needed to get a cup of sugar. However, on his journey he sneezes and blows down the homes of the three little pigs. The students will be presented with the following problem, “The eldest brother of the three little pigs is looking to rebuild the destroyed homes in his community after the sneezing wind disaster caused by the wolf.” Students will put on their engineering hats to help the eldest brother rebuild homes in the community. Students will engage in a STEM challenge to build a home in 25 minutes that can withstand the wolf’s sneeze for 5 seconds. Teams will receive bonus points if their home can withstand the wolf’s super sneeze for 5 seconds while protecting the pig inside.
Jack & the Beanstalk (Grades K-2)
In this design challenge, students will receive a problem inspired by the story Jack and the Beanstalk by Carol Ottolenghi. In the story, Jack climbs a magical beanstalk where he finds a castle that he steals several items from before returning home. The students will be presented with the following problem: “Jack wants to go back to the castle in the sky to return the hen and the harp he stole, but he is out of magic beans. He does not know how he will get back to the castle. Today, you are going to put on your engineering hat to help Jack build a “beanstalk” that can reach all the way to the giant’s castle in the sky so he can return the stolen items.” Students will engage in a STEM challenge to build the tallest structure in 25 minutes that can hold a toy figure (Jack) for one minute. Teams will receive bonus points if their structure can withstand a 30-second windstorm before Jack safely returns to his home on the ground.
Maintaining a Balance (Grades 3, 4, 5, 7, 8)
In this design challenge, students will discuss ecosystems and take part in a species survival demonstration. This demonstration will challenge students to remove as many species from the environment as possible within one minute and discuss their results. The students will then be presented with the following problem: “Our ecosystem’s population balance has gone out of control. We need to fix our ecosystem to make sure there is equilibrium amongst the species.” The students will put on their engineering hats to assist in maintaining species populations within an ecosystem. The teams will have an opportunity to design a tool to remove the invasive species and restore balance to the ecosystem.
Circuits (Grades 4-6)
In this design challenge, students will receive the task of improving an existing toy design called a Wigglebot. The Wigglebot can wiggle through the use of a DC motor, a machine that transforms electric energy into mechanical energy in the form of rotation. Students will learn about electricity and circuitry before taking on the challenge of adding more features to this toy. The students will be presented with the following problem: “Maria’s company currently sells Wigglebots, but has gotten feedback from her market research that they need to do more than just wiggle. She is looking to improve the design of this toy to include more features while keeping its’ same look.” Students will put on their engineering hats to help Maria improve the design of her toy. Students will engage in a STEM challenge to design a Wigglebot that can produce light and sound while still being able to wiggle.