Drop Anywhere Labs
Award-winning Drop Anywhere Labs provide flexible mobile classroom and laboratory space for middle schools. The immersive learning environment provides authentic, real-world learning co-developed with teachers and STEM industry subject matter experts to introduce students to high-paying, high-demand careers while building teacher capacity in STEM. The program offers students game-based and hands on experiential learning without leaving the school parking lot.
The two-part Drop Anywhere Lab student experience uses game-based learning to teach new content and continues the learning in the classroom with extension activities that allow students to continue exploring the topic and related content through hands-on laboratory investigations. This program is composed of two parts:
- An onboard student game experience
- Classroom resources and curriculum for teacher use
Part One: Onboard the Drop Anywhere Lab
Learning Undefeated’s onboard game experiences* take place inside the shipping container and use immersive reality, light, sound, touchscreen walls, and interactive gameplay to build understanding of relevant classroom concepts. Learning Undefeated currently offers three experiences as part of this program.
Breakout Box: Body Systems Mission (Grade 7) – Maryland only
Students enter a mysteriously abandoned and shut down remote Drop Anywhere Lab and they will need to work together to solve the puzzles left behind guarding our missing research! The Breakout Box Body Systems Mission takes middle school students on an immersive, adventure using computational thinking and the practices of science and engineering to crack a series of puzzles to restore lost data in the abandoned Drop Anywhere Lab. Through progressive gameplay, students work as a team to analyze and interpret data in a cardiovascular simulation, selecting food, exercise, and insulin options to manipulate blood glucose concentration in diabetic and non-diabetic patients over time. Students also analyze and interpret data as they learn about concentration using plasma vials, interpreting graphs, and supporting a claim with reasoning and evidence.
Engineering in Agriculture (Grades K-2nd)
Students explore topics from seasons, weather, and ecosystem management through the lens of the engineering design process. Through interactive gameplay and team collaboration, students help a farmer to solve a few of the problems they’ve encountered. As a group, students decide on which solution(s) to implement, keeping in mind their constraint (budget) and their criteria (goal). The experience uses projection mapping and interactive screens to provide students with an immersive game experience.
Chemical and Physical Changes (Grades 5-8th)
Students view and collect information via video of a reaction. As a group, students make claims and use evidence to form arguments as to whether a presented reaction was a physical or chemical change. The experience uses projection mapping and interactive screens to provide students with an immersive game experience.
Onboard Game Experience Specifications
- Student Capacity: up to 12 participants (may be fewer depending on health restrictions at the time)
- Grade Levels: K – 8
- Experience Runtime: 30 min
- Average length of visit: one to two weeks per school
- Led by Learning Undefeated educators
Part Two: Drop Anywhere Lab In-Classroom Program Details
The onboard experience is accompanied by a micro mobile lab that is deployed inside the school to support grades K-8 classroom instruction These activities provide authentic, real-world learning co-developed with teachers and STEM industry subject matter experts.
The in-classroom program is equipped with all necessary supplies, equipment, and technology via mobile micro labs that travel into the classroom and remain there for use while the Drop Anywhere Lab is in the parking lot.
In Classroom Experience Specifications
- Student Capacity: 40
- Grade levels: K – 8
- Activity Runtime : 45-60 min
- Led by Learning Undefeated staff
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